SEGA | SEGA Nerds https://www.seganerds.com SEGA News, Reviews, Interviews, Podcasts, Features and more! Thu, 04 Apr 2019 14:52:15 +0000 en-US hourly 1 https://wordpress.org/?v=6.2 https://www.seganerds.com/wp-content/uploads/2017/07/cropped-SEGANerds-Logo-MasterSystem_sm-32x32.png SEGA | SEGA Nerds https://www.seganerds.com 32 32 Review: SEGA AGES Thunder Force IV (Switch) https://www.seganerds.com/2018/10/06/review-sega-ages-thunder-force-iv-switch/ https://www.seganerds.com/2018/10/06/review-sega-ages-thunder-force-iv-switch/#respond Sat, 06 Oct 2018 14:47:30 +0000 https://www.seganerds.com/?p=36306 M2’s 3D Classics range for the 3DS were undoubtedly some of SEGA’s best reissues, with generous feature sets and full 3D support, plus the added bonus of portability. Earlier this year, SEGA announced a successor initiative of sorts under the (oft used) moniker, SEGA AGES. With M2 again at the helm, a plethora of first …

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M2’s 3D Classics range for the 3DS were undoubtedly some of SEGA’s best reissues, with generous feature sets and full 3D support, plus the added bonus of portability.

Earlier this year, SEGA announced a successor initiative of sorts under the (oft used) moniker, SEGA AGES. With M2 again at the helm, a plethora of first party classics were promised for the Switch. First out of the gate are Sonic the Hedgehog (yes, again) and the classic Mega Drive shmup, Thunder Force IV.

One for the AGES

For whatever reason the game was retitled Lightening Force: Quest for the Darkstar in the US, but those of you reading this from across the pond will be happy to learn that both it and the international release are available here. It’s worth also noting that although this AGES outing is based on the original Mega Drive version and not the 1996 Saturn Port, it does include the previously Saturn-exclusive Styx mode, which we’ll go into later.

The all new AGES interface is pretty slick, with large, colourful icons (presumably for visibility in handheld mode) and artwork, in addition to a great little animated intro sequence. There’s even a cool “SE-GA” like jingle on the title screen that’s sure to tug on the old heart strings when you’re not perusing bet365 betting.

As is par for the course nowadays with retro reissues, there are a ton of visual customization options, including the obligatory CRT filters. Sometimes these effects can be somewhat overbearing, but the AGES preset Vintage Mode actually looks pretty good, with just the right amount of blur and curvature applied to the image to evoke childhood memories of classic gaming via cathode ray.

Vintage Mode in action

Styx and Stones

Thunder Force IV follows the shmup genre’s broad strokes, while at that same time successfully forging an identity all of its own.

Unlike many horizontal shooters, in Thunder Force IV, the play area can also be scrolled vertically within a limited range on most stages. This serves to at least create the impression of freedom, even if in truth, you’re just as anchored to the inevitable rightward crawl as ever.

As you’d expect, weapon power-ups come in many shapes and sizes, but unusually, you’re free to cycle through any you’ve collected at will rather than being stuck with the last one you acquired. There’s also a rear fire mode, which is handy given that a great many enemies will try and flank you.

You can stretch the action to fullscreen, but if that’s your thing, kindly leave SEGA Nerds and never come back, you heathen.

Moreover, it’s possible to control your ship’s speed, charging your engines to anything from 1 to 100% by holding down the Y button. We have two misgivings with this: first of all, in such a fast paced shooter, we don’t really understand why you’d ever want your ship at anything below 100% manoeuvrability at all times. Secondly, while you can adjust engine power by as little as a single percent at a time, we’re pretty sceptical that affording players such pinpoint precision was ever really all that necessary.

Given Thunder Force IV’s gameplay quirks, it’s no bad thing that there’s a digital manual specific to this AGES release to consult at your leisure. Interestingly, it actually opens in the Switch’s onboard web browser, which to be fair, doesn’t prove as cumbersome as it might sound. Most importantly, the manual is sharp and legible in both handheld and docked modes.

Now onto Styx Mode. As we mentioned earlier, this was previously exclusive to the Saturn version of Thunder Force IV, released as part of Thunder Force Gold Pack II. In Styx mode you take control of the eponymous ship from Thunder Force III, sporting a different array of weapons in addition to a dodge move of sorts. Interestingly, (minor spoiler alert) Styx also makes a cameo appearance in stage 5 to fight alongside your usual craft, Rynex. Styx mode is a nice addition and could prove attractive to Thunder Force IV veterans that never got around to picking the game up on the Saturn.

AGED to Perfection?

The shooting in Thunder Force IV is just as fun now as it ever was, but difficulty may prove a sticking point for the uninitiated. In short, it’s a pretty challenging game, even when tackled in the patronisingly titled Kids Mode, and unlike some retro shooter reissues we’ve reviewed recently, there’s no option for unlimited lives to abuse while you get your bearings. One one hand, this forces newcomers to actually play the game as intended, but on the other, many will find retreading the initial stages over and over off putting.

Nope, no idea what this is supposed to be either. But it looks fairly threatening, so let’s shoot it just to be sure.

Enemies are loose riffs on the Giger-inspired biomechnical aesthetic very common in video games at the time (see Gynoug, Mega Turrican et al), but are far from the best examples of this particular sci-if trope. While rarely more than merely serviceable in the looks department as a whole, Thunder Force IV’s impressive parallax scrolling effect deserves a special mention. The many interweaving layers of sprites here, both in the fore and background, create a pleasing sense of depth and forward momentum.

The original Mega Drive release of Thunder Force IV is notorious for chugging on occasion when things get too busy. Given how many orders of magnitude more powerful the Switch is than the Mega Drive, M2 have seen fit to include a ‘Reduce Processing Delay’ option, thereby utilising some of the Switch’s leftover horsepower to improve performance. There’s a tangible improvement, but the game still doesn’t deliver a locked frame rate, even with this mode engaged. A disclaimer states that some slowdown is by design, and thus unavoidable. We’ll have to take M2’s word for it on that one.

Sound effects are forgettable and of generally poor quality, particularly the harsh, lo-fi voice clips that play when you collect a power up. Weapons likewise sound brittle and tinny. The music is a mixed bag: we think the compositions are pretty great, but the actual quality of the samples leaves a lot to be desired. Ultimately, it seems that Thunder Force IV may have been hamstrung by the limitations of the Mega Drive’s Achilles heel: its notoriously lacklustre Yamaha YM2612 sound chip.

Summary

It’s easy to become weary of SEGA’s never ending cycle of modern re-releases, but to the company’s credit, each set of reissues is generally better than the last. This AGES version of Thunder Force IV is an excellent starting point, and certainly more interesting to hardcore SEGA fans than yet another Sonic the Hedgehog redux.

The game is satisfying to play with some nice and unique ideas, even if it hasn’t aged all that gracefully from an aural standpoint and pulls few punches in terms of difficulty. The new AGES wrapper is by far the slickest yet, and bodes well for future releases, among which is the arcade version of Thunder Force III, Thunder Force AC. .

PROS:

+ Original shmup gameplay

+ Extra STYX Mode

+ Slick AGES interface

CONS

– Poor sound effects

– Performance issues

– High difficulty

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Space Channel 5 VR: Arakata Dancing Show is coming to PlayStation VR in 2019 https://www.seganerds.com/2018/09/10/space-channel-5-vr-arakata-dancing-show-is-coming-to-playstation-vr-in-2019/ https://www.seganerds.com/2018/09/10/space-channel-5-vr-arakata-dancing-show-is-coming-to-playstation-vr-in-2019/#respond Tue, 11 Sep 2018 00:35:33 +0000 https://www.seganerds.com/?p=36283 Earlier in the year,  SEGA announced a Space Channel 5 VR game that was in development. This week, they unveiled the first trailer for the next Space Channel 5 game, which you can check out above. Titled Space Channel 5 VR: Arakata Dancing Show, this VR game will allow players to “dance with Ulala to …

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Earlier in the year,  SEGA announced a Space Channel 5 VR game that was in development. This week, they unveiled the first trailer for the next Space Channel 5 game, which you can check out above.

Titled Space Channel 5 VR: Arakata Dancing Show, this VR game will allow players to “dance with Ulala to save the world from the invasion of mysterious dancing aliens known as “Morolians.” Players will take on the role of a newbie reporter at a future universe television station, decide on poses with senior reporter Ulala, and eventually dance.”

Space Channel 5 VR: Arakata Dancing Show will be released sometime in 2019.

Via Gematsu 

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Face-Off: Is the SEGA Dreamcast still worth collecting? https://www.seganerds.com/2018/09/09/face-off-is-the-sega-dreamcast-still-worth-collecting/ https://www.seganerds.com/2018/09/09/face-off-is-the-sega-dreamcast-still-worth-collecting/#respond Sun, 09 Sep 2018 20:00:53 +0000 https://www.seganerds.com/?p=36275 While the release of Shenmue I & II is certainly cause for celebration among SEGA fans, its release begs a question of critical, global importance: Is the SEGA Dreamcast still worth collecting for? To address this confounding issue, two top minds from Internet blogging sites have agreed to debate the finer points of the conundrum, …

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While the release of Shenmue I & II is certainly cause for celebration among SEGA fans, its release begs a question of critical, global importance: Is the SEGA Dreamcast still worth collecting for?

To address this confounding issue, two top minds from Internet blogging sites have agreed to debate the finer points of the conundrum, like Virgin Online Casino, and what better time than to do it on the 19th anniversary of the Dreamcast’s release in the US? Supporting one side is avid Dreamcast collector and SEGA Nerds editor and chief Chris Powell, while the other side will be represented by gaming industry cynic and The Splintering lead writer Blake Worrell.*


sega nerds_the Splintering_dreamcast_keyboard_collecting

Blake: First, I would like to say thank you to Chris for debating this critical topic with me today. I would like to say thank you, but his position is just so ridiculous that I just can’t do it. Chris, how can you still – with good conscience – recommend collecting for the SEGA Dreamcast? Shenmue is now available on PC and the HD consoles, as is virtually every other first-party SEGA Dreamcast title? You seem like a nice guy, but I can’t help but doubt your basic intelligence if you think the original Dreamcast is still worth keeping around. Were you dropped on your head as a kid, or what?

Chris: Before we begin, I want to thank you, Blake, for inviting to this friendly debate. To answer your question, yes … yes, I was dropped on my head several times as a child, but perhaps that’s one of the reasons I’m such a Dreamcast fanatic!

The release of Shenmue I and II HD (I know that’s not it’s official title, but c’mon!) is every SEGA Nerd’s wet dream, and despite its bugs, it’s amazing that we can finally play this masterpiece on the latest consoles. However, as great a game Shenmue is and as any Dreamcast owner will tell you, there’s much, much more that the Dreamcast has to offer than just Shenmue. In fact, there are nearly 250 commercially released Dreamcast games, many of which have never been ported elsewhere.

On the topic of collecting for the Dreamcast, most of the library is still very reasonably priced, especially compared to the likes of collecting for Nintendo consoles. Sure, there are those rare games, like Giga Wing 2 or Canon Spike, that will cost you upwards of $100, but the majority of Dreamcast games can be had for $20 or less.

Plus, thanks to the amazing work of the Dreamcast Online community, many Dreamcast games’ online connectivity features have been restored. That means, you can go back and play classics like Phantasy Star Online, Quake III Arena and Starlancer against people all over the world … just like they were meant to be.

I would argue, my pea-brained friend, that there’s never been a better time to start collecting for the Dreamcast than right now!

the splintering_sega nerds_dreamcast collecting_phantasy star online

Blake: Playing old-ass online games is one of the Dreamcast’s best current selling points? Damn, that’s some niche-ass shit, Chris. It sounds to me like a labor of love just to get the online service up and running, much less to coordinate playing with other Dreamcast owners. Besides, the only reason PSO is even relevant at all is because SEGA refuses to release PSO2 here in the West.

You also noted two expensive-ass games and just glossed over the fact that the bulk of those cheaper games, the remaining 250, are largely available elsewhere, often in an even better form. Not only that, 250 isn’t even a very big number, and a crap-ton of those are sports titles. For comparison, that’s still less games than were on the N64 had 294 games released for it, and that is considered to be a paltry library.

If a friend of yours asked you “What is a good console to collect for?” I have a really hard time believing that you would look a friend in the eye and recommend the Dreamcast… not with a clear conscience, anyway.

Chris: The fact that the Dreamcast only has roughly a 250-game library is exactly one of the reasons why it’s attractive to collect for, my old friend. While other systems like the PlayStation 2 or Super Nintendo have a vastly larger library, I’d argue that they also have a lot more shitty games than what the Dreamcast has to offer.

There is so much quality to be had on SEGA’s 128-bit system that you can go down the list of each genre and find superb games that are immensely fun and reasonably priced. While it’s true the Dreamcast has its fair share of sports games, many of those games, especially the SEGA published ones, are exceptional offerings. Outside of the sports games, there is perhaps no other console that has such faithful arcade ports as the Dreamcast. Take, for instance, games like Marvel vs. Capcom, Crazy Taxi, Ikaruga and Soul Calibur.

My point about the online games, which you failed to comprehend apparently, is that if you purchase them today, you can still enjoy them as they were meant to be when they were originally released.

Moreover, if gamers dip their toes into collecting for the Dreamcast, they’ll also have the option of buying the dozens and dozens of new indie games released each year for the system. These past few years have been some of the busiest in the indie Dreamcast scene since SEGA stopped officially supporting the system with some excellent releases.

One other thing I’d like to add that helps my cause is that North American Dreamcast games were shipped in standard CD cases, unlike other systems of the time and those that came before it, like the Nintendo 64, which had cardboard boxes. These old boxes are nightmares for collectors because they’re so flimsy and many gamers threw them away. With the Dreamcast, if you have a broken front cover, you can just swap it out with one of your grandmother’s copies of Kenny Loggins’ Greatest Hits and be set!

C’mon, man, I don’t see how you can say the Dreamcast isn’t highly collectible for today’s gamer!

the splintering_sega nerds_dreamcast collecting_collection

Blake: How dare you bring my Grandmother into this, sir! You know she just died in August!

Besides, the fact that Dreamcast games came packaged in the cheapest, most generic packaging ever isn’t a selling point to me. I think hardcore collectors prefer more unique cases, such as those of SEGA’s earlier consoles. Finding a copy of Splatterhouse 2 on SEGA Genesis with an original case branded with the Namco logo on the inside makes the art of the retro game hunt that much more fun, as opposed to Frankensteining random cases together from your local Goodwill.

You seem convinced that the Dreamcast’s smaller library as though it’s a positive thing, but that is only true in that it would be easier for a completionist to get a complete set of games. That’s a somewhat niche type of collector. The rest of us are still here to play the very best games of yesteryear.

Speaking of the best games, you even made my own point when you specifically listed Marvel vs. Capcom, Crazy Taxi, Ikaruga and Soulcalibur as reasons to buy a Dreamcast. The latter three of those four games are readily available on modern HD consoles. In fact, with an Xbox 360 alone, you can play Crazy Taxi, Soulcalibur, Jet Set Radio, Sonic Adventure 1 and 2, Resident Evil Code Veronica, Ikaruga, SEGA Bass Fishing, Bangai-O, Rez, Garou: Mark of the Wolves, Marvel vs. Capcom 2, Hydro Thunder… Jesus, I could probably keep going, and that’s just one of the modern consoles. Wrap in Steam and both Nintendo and PlayStation console libraries since the Dreamcast went belly-up, and you can’t even claim exclusives for Grandia 2, Skies of Arcadia, The House of the Dead 2, Headhunter, Ecco Defender of the Future, 18 Wheeler, Silent Scope, Dead or Alive 2, and now, Shenmue I and II HD.

I suppose the Dreamcast still has a healthy independent scene built around it, though several of the more successful indie titles also find their way onto mainstream platforms eventually (i.e. Volgarr the Viking and Pier Solar). I guess the Dreamcast is still the only place to find Blue Stinger, but I’m not about suggest to someone looking to get into console collecting that they get a Dreamcast for the likes of that particular game.

SEGA’s little white box had a great run, with a great library of games, but even for those collectors who stick to strictly legal means of playing retro games, the Dreamcast is painfully redundant.

Chris: I’m sure Grandma wouldn’t mind me bringing her or her love of Mr. Loggins into this discussion!

You keep bringing up the fact that because of some of the Dreamcast’s games have been ported to newer platforms somehow makes the system less desirable to collect for, and that’s just silly. Most mainstream consoles of yesteryear have their games ported to other systems, and they have very little impact on the value of the original games.

Besides if you’re a true collector, you have a deeper appreciation of the console you’re collecting for, and it doesn’t matter if those games are later ported to other consoles. Going with your line of thinking, the Super Nintendo somehow became less desirable to collect for when Secret of Mana was released on current-gen systems earlier this year. I reckon Super Nintendo collectors didn’t care all that much.

In the end, I think we can both agree that the Dreamcast was an amazing system that saw its life end far too early. It would have been awesome to see the impact it would have had if SEGA didn’t discontinue it after only a couple years. I’m sure its library would have been far bigger and better than it is now.

Today, we celebrate another birthday of our dear Dreamcast, and whether or not gamers decide they want to go for a complete collection or just buy a few choice games to enjoy the system, I think it’s certainly worth their time and money.

How about we fire up an online game of Ooga Booga so I can kick your butt!

Sega Nerds_The Splintering_Dreamcast Collecting_Game over_Ivy_SoulCalibur


There you have it! What say you, devout readers? One of these two is an unabashed moron, but which one is it? Let us know your comments below, and be sure to visit The Splintering for a girthy helping of gaming and comic-related goodness!

*It’s fair to say that one of these fine fellows is taking a “Devil’s advocacy” approach to the debate!

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Original ‘Valkyria Chronicles’ is coming to Nintendo Switch https://www.seganerds.com/2018/09/04/original-valkyria-chronicles-is-coming-to-nintendo-switch/ https://www.seganerds.com/2018/09/04/original-valkyria-chronicles-is-coming-to-nintendo-switch/#respond Tue, 04 Sep 2018 21:49:27 +0000 https://www.seganerds.com/?p=36266 SEGA confirmed at PAX West that the original Valkyria Chronicles was going to be ported to the Nintendo Switch. The game received a port in Japan, but it was never brought to the west until now. In a press release by SEGA. they stated that they want “fans to experience Squad 7’s story for the …

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SEGA confirmed at PAX West that the original Valkyria Chronicles was going to be ported to the Nintendo Switch. The game received a port in Japan, but it was never brought to the west until now. In a press release by SEGA. they stated that they want “fans to experience Squad 7’s story for the first time or rediscover it on a brand-new platform.”

The game will be available as a digital download only and will cost $19.99. Those who buy Valkyria Chronicles 4 through the eShop will receive a 25% discount towards Valkyria Chronicles. The game will be available on October 16th. You can watch the announcement trailer above.

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‘Ryu Ga Gotoku: ONLINE’ pre-registration now live in Japan https://www.seganerds.com/2018/08/27/ryu-ga-gotoku-online-pre-registration-now-live/ https://www.seganerds.com/2018/08/27/ryu-ga-gotoku-online-pre-registration-now-live/#respond Mon, 27 Aug 2018 18:19:29 +0000 https://www.seganerds.com/?p=36230 SEGA of Japan has released a new video showcasing the brand new mobile game called Ryu Ga Gotoku: ONLINE. This will be the first time the Yakuza series on mobile. This new game will focus on new series protagonist, Ichiban Kasuga. This will serve as a prequel to the next main console game featuring Ichiban. …

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SEGA of Japan has released a new video showcasing the brand new mobile game called Ryu Ga Gotoku: ONLINE. This will be the first time the Yakuza series on mobile. This new game will focus on new series protagonist, Ichiban Kasuga. This will serve as a prequel to the next main console game featuring Ichiban.

The pre-registration is now live in Japan, it is unclear if the game will be localized for western audiences. If the ballots reach 100,000 people, those who voted will receive an “SSR Idol Haruku”.

Ryu Ga Gotoku: ONLINE will be available for iOS, Android, and PC. It will be free-to-play and will include micro transactions.

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New ‘Team Sonic Racing’ video spotlights team gameplay https://www.seganerds.com/2018/08/07/new-team-sonic-racing-video-spotlights-team-gameplay/ https://www.seganerds.com/2018/08/07/new-team-sonic-racing-video-spotlights-team-gameplay/#respond Tue, 07 Aug 2018 16:18:06 +0000 https://www.seganerds.com/?p=36202 A new video highlighting the team gameplay from Team Sonic Racing has been released. The video also shows off the new track named “Icy Mountain”. This is the first video in a series of “Spotlight” videos that SEGA will release for Team Sonic Racing. Team Sonic Racing will be playable at Gamescom 2018, so give …

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A new video highlighting the team gameplay from Team Sonic Racing has been released. The video also shows off the new track named “Icy Mountain”. This is the first video in a series of “Spotlight” videos that SEGA will release for Team Sonic Racing.

Team Sonic Racing will be playable at Gamescom 2018, so give us your thoughts on the game so far.

Team Sonic Racing will be available for Xbox One, PlayStation 4, Nintendo Switch and PC this coming winter.

Press Release

Sonic and Friends Put the Pedal to the Metal In New Team Sonic Racing Team Mechanics Spotlight Video

Buckle up Sonic fans! Today SEGA® released the first video in a series of new Team Sonic Racing™ spotlight gameplay videos, showcasing some of the key gameplay elements featured in the high-octane multiplayer racing experience. In the premiere video, watch as Sonic and Friends work together using unique team-based moves to race past rival teams. Fans will also be treated to debut footage of Team Rose, a loveable new trio, and Ice Mountain, a frozen terrain that challenges players across all skill levels.

Developed by award-winning studio Sumo, Team Sonic Racing is the ultimate arcade and fast-paced competitive style racing experience, featuring your favorite characters and environments from across the Sonic Universe. Race together and win together in online multiplayer or local co-op mode utilizing the dynamic team mechanics and vehicle customization features to dash across the finish line. To pre-order the physical edition of Team Sonic Racing, please visit www.teamsonicracing.com. Details of digital pre-order will be available at a later date.

Prepare to assist teammates and knock out opponents with a variety of fast-paced moves, including:

  • Skimboost: Boost struggling teammates back into action as you drive by!
  • Slingshot: Slipstream a teammate for a slingshot boost!
  • Rival Takedown: Knock out highlighted opponents ahead and speed past them!
  • Item Box Transfer: Send and receive Wisps with teammates anywhere on the track!
  • Team Ultimate: Use Team Mechanics to fill your Team Ultimate meter and unleash a massive team boost!

Team Sonic Racing is geared up to release both physically and digitally this winter on Sony PlayStation®4, Microsoft Xbox® One and Nintendo Switch™, with a digital-only release on PC.

Take a U-turn and head over to the official Sonic the Hedgehog YouTube Channel to watch these supersonic moves in action.

To stay current on Sonic the Hedgehog news, follow Sonic on Twitter and Instagram, like him on Facebook, and subscribe to the Twitch channel and the YouTube channel.

For more information, please visit www.sonicthehedgehog.com

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A “new Guilty Gear title” is being developed https://www.seganerds.com/2018/08/06/a-new-guilty-gear-title-is-being-developed/ https://www.seganerds.com/2018/08/06/a-new-guilty-gear-title-is-being-developed/#respond Mon, 06 Aug 2018 21:58:39 +0000 https://www.seganerds.com/?p=36199 During this year’s EVO 2018, Arc System Works CEO Minoru Kidooka teased fans with an exciting piece of news. Following the finals for Guilty Gear Xrd: Rev 2, Kidooka apologized to fans about the game director’s absence and teased a new Guilty Gear title in the works. “Unfortunately, Guilty Gear general director Daisuke Ishiwatari couldn’t be here …

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During this year’s EVO 2018, Arc System Works CEO Minoru Kidooka teased fans with an exciting piece of news. Following the finals for Guilty Gear Xrd: Rev 2, Kidooka apologized to fans about the game director’s absence and teased a new Guilty Gear title in the works.

“Unfortunately, Guilty Gear general director Daisuke Ishiwatari couldn’t be here today, but he is hard at work on a new Guilty Gear  title, and while we can’t show it to you today, please wait a little longer.”

It wasn’t that long ago that Guilty Gear Xrd was released, but it’s exciting to hear nonetheless.

Via Gematsu 

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Yakuza 6 and both Persona dancing games not enough for SEGA Sammy sales https://www.seganerds.com/2018/08/02/yakuza-6-and-both-persona-dancing-games-not-enough-for-sega-sammy-sales/ https://www.seganerds.com/2018/08/02/yakuza-6-and-both-persona-dancing-games-not-enough-for-sega-sammy-sales/#respond Thu, 02 Aug 2018 17:05:31 +0000 https://www.seganerds.com/?p=36140 SEGA Sammy has released their Q1 reports for FY 2019. These reports begin with the new year that started on April 1st and ended on June 30th. Looking at SEGA Sammy as a whole, we can see the they have accumulated ¥68 billion ($617 million) in total net sales. That is a 35.8% drop from …

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SEGA Sammy has released their Q1 reports for FY 2019. These reports begin with the new year that started on April 1st and ended on June 30th.

Looking at SEGA Sammy as a whole, we can see the they have accumulated ¥68 billion ($617 million) in total net sales. That is a 35.8% drop from last years sales. Operating income also took a steep 94.4% decrease with ¥935 million ($8.38 million).

Taking a look at the entertainment section (games, arcades, toys), SEGA launched a new mobile game called Kotodaman which have exceeded 7 million downloads in the first two months of release. They also released a new soccer manager simulation called SEGA Pocket Club Manager. No numbers have been reported on that.

Moving to packaged games (catalog titles), Yakuza 6: The Song of Life, Persona 5: Dancing Star Night, and Persona 3: Dancing Moon Night have exceeded 5 million units sold. That is an increase from the 4.5 million units sold from last year’s report.

The results from the entertainment business are that sales have reached ¥45 billion ($404 million) which is a 10.5% decrease from last year. All three catalog games were not enough to help SEGA’s sales, even with an impressive number of units sold.

SEGA is looking forward to the coming two quarters, as they will come out of the gates with the remastered version of Yakuza 3, Shenmue I & II, and Team Sonic Racing.

Source: SEGA Sammy

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SEGA of America welcomes new president and COO, Ian Curran https://www.seganerds.com/2018/08/01/sega-of-america-welcomes-new-president-and-coo-ian-curran/ https://www.seganerds.com/2018/08/01/sega-of-america-welcomes-new-president-and-coo-ian-curran/#respond Wed, 01 Aug 2018 21:25:22 +0000 https://www.seganerds.com/?p=36134 There was some news going around yesterday that SEGA had hired former THQ and Acclaim Entertainment veteran, Ian Curran, as SEGA of America’s new president and COO. Many articles that were uploaded were eventually taken down. But today, SEGA officially announces that Ian Curran will indeed become SoA’s new COO. He will also serve on …

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There was some news going around yesterday that SEGA had hired former THQ and Acclaim Entertainment veteran, Ian Curran, as SEGA of America’s new president and COO. Many articles that were uploaded were eventually taken down.

But today, SEGA officially announces that Ian Curran will indeed become SoA’s new COO.

He will also serve on the board of Atlus USA, a SEGA subsidiary.

Here is what he had to say:

“My thanks and gratitude to Mr. Miyazaki and the entire company leadership for this opportunity to lead our operations and executions in the Americas and EMEA. I appreciate all of the incredible efforts Mr. Hiraoka has made to lay the groundwork for our operations in the Americas. Coming off the success of Persona 5, Sonic Forces, Sonic Mania Plus, and the Yakuza series, and with so much more on the horizon, including Valkyria Chronicles 4, it is an incredible time to join the team. As part of the SEGA family, we are inheritors of an expansive body of work and opportunity which I plan to help reach its full potential.”

Curran will take this position effective August 1st.

Here is the entire press release:

PRESS RELEASE
SEGA of America Appoints Ian Curran As COO and President
New Appointee Will Also Serve on Atlus U.S.A., Inc Board

Tuesday, July 31, 2018 —

IRVINE, Calif. – August 1, 2018 – SEGA of America (SOA) and Atlus U.S.A., Inc. today announced the appointment of Ian Curran as SOA’s new Chief Operating Officer (COO) and President, effective August 1, 2018. In his role, Ian will be responsible for utilizing all resources available to maximize the profitability of the publishing and Sonic business units within the Americas and EMEA, serving also on the board of Atlus U.S.A., Inc. He will report directly to the CEO of SEGA West, Tatsuyuki Miyazaki and will work with employees in SEGA’s offices located in Irvine, Burbank and London.

 

 

“My thanks and gratitude to Mr. Miyazaki and the entire company leadership for this opportunity to lead our operations and executions in the Americas and EMEA. I appreciate all of the incredible efforts Mr. Hiraoka has made to lay the groundwork for our operations in the Americas,” said Ian Curran, COO and President, SEGA of America who will lead Atlus U.S.A. later this year. “Coming off the success of Persona 5, Sonic Forces, Sonic Mania Plus, and the Yakuza series, and with so much more on the horizon, including Valkyria Chronicles 4, it is an incredible time to join the team. As part of the SEGA family, we are inheritors of an expansive body of work and opportunity which I plan to help reach its full potential.”

“To those who work in our offices, it is no secret that we have seen a surge of new staff as we explore new opportunities and titles for our audiences. Since relocating our offices from San Francisco to Irvine and Burbank, we have established an even stronger business with still more ample room for growth. As we grow, it becomes necessary for our business to expand its own leadership, incorporating new skills and ideas,” said Miyazaki, CEO, SEGA West. “It is with great excitement we welcome Ian to the SEGA family in this new COO role and as President of SEGA of America, roles necessary for our burgeoning success in the Americas. In support of Ian’s vision, senior management and I will work with him to ensure he has the support he needs to continue growing our business.”

“We’ve been looking for someone to fill this role for some time, so we couldn’t be more pleased to have Ian join our operations as COO and President of SEGA of America. His many years of experience in video game publishing, leading, developing and transforming organizations, is a perfect fit for our long-term aspirations and will be invaluable as we look to expand our business,” said Naoto Hiraoka, CEO and President, Atlus U.S.A. Inc. and Senior Vice President, SEGA of America. “I look forward to working alongside Ian in our common goal to take our work in the Americas and EMEA to new heights as I prepare to focus on my new role.”

Ian brings with him decades of experience in video game publishing with a proven track record in surpassing revenue expectations and reducing cost overhead. Past companies of note include THQ Inc. and Acclaim Entertainment. Most recently, Ian worked at Gioteck, an innovative gaming accessories designer and supplier, where he led, coached and mentored management and staff, accomplishing greater efficiency and productivity.

For comment regarding the appointment of Ian Curran, COO and President, SEGA of America, please contact Jacob Nahin, Senior PR Manager for SEGA of America (jacob.nahin@segaamerica.com). For more information about SEGA, please visit us at sega.com or on Twitter and Facebook.

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Ryo Hazuki VA, Corey Marshall, gives in-depth look at Shenmue I & II https://www.seganerds.com/2018/07/31/ryo-hazuki-va-corey-marshall-gives-in-depth-look-at-shenmue-i-ii/ https://www.seganerds.com/2018/07/31/ryo-hazuki-va-corey-marshall-gives-in-depth-look-at-shenmue-i-ii/#respond Tue, 31 Jul 2018 16:02:46 +0000 https://www.seganerds.com/?p=36131 Corey Marshall, famous for his role of Ryo Hazuki in the Shenmue series, teams up with SEGA to give us a closer look at the Shenmue games and how they became one of SEGA’s most beloved franchises. In this “Part 1” video, he explains the story of Ryo and how he goes on a revenge …

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Corey Marshall, famous for his role of Ryo Hazuki in the Shenmue series, teams up with SEGA to give us a closer look at the Shenmue games and how they became one of SEGA’s most beloved franchises.

In this “Part 1” video, he explains the story of Ryo and how he goes on a revenge quest for his father’s murder, as well as the mystery around the Dragon Mirror that his father died to protect. Ryo’s quest leads him around from Yokosuka to many locations in China.

He explains how the obsession of finding clues, getting lost in the immersive world, and becoming Ryo Hazuki helped the games define modern gaming as it is today.

Shenmue I & II will be available on August 21st for Xbox One, PlayStation 4, and PC.

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