shenmue | SEGA Nerds https://www.seganerds.com SEGA News, Reviews, Interviews, Podcasts, Features and more! Thu, 04 Apr 2019 14:52:15 +0000 en-US hourly 1 https://wordpress.org/?v=6.2 https://www.seganerds.com/wp-content/uploads/2017/07/cropped-SEGANerds-Logo-MasterSystem_sm-32x32.png shenmue | SEGA Nerds https://www.seganerds.com 32 32 Sega’s statement on cancelled Shenmue Full HD Remaster https://www.seganerds.com/2018/11/05/segas-statement-on-cancelled-shenmue-full-hd-remaster/ https://www.seganerds.com/2018/11/05/segas-statement-on-cancelled-shenmue-full-hd-remaster/#respond Mon, 05 Nov 2018 17:38:55 +0000 https://www.seganerds.com/?p=36345 Prior to the release of Shenmue1 & 2 Remastered. Sega and developer D3T were hard at work on a fully remastered Shenmue remake similar to Yakuza Kiwami however the project was cancelled. Here is Sega’s official statement: “SEGA and D3T indeed had started exploring the feasibility of a full HD remaster for Shenmue I & …

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Prior to the release of Shenmue1 & 2 Remastered. Sega and developer D3T were hard at work on a fully remastered Shenmue remake similar to Yakuza Kiwami however the project was cancelled.

Here is Sega’s official statement:

“SEGA and D3T indeed had started exploring the feasibility of a full HD remaster for Shenmue I & II. That being said, we soon realised that this was a project with its own set of challenges. Working with original animations and characters but meshing them with enhanced HD visuals gave us a game that we felt would not meet the standards that Shenmue fans expect and deserve. Rather than going ahead with a release that may disappoint fans, we chose to focus on bringing the classic game to PC and modern consoles, so that new players could experience Shenmue’s original charm.”

I buy it. A faithful port with enhancements was the right way to go about it.

I am not a fan of meshing old animations with half baked modern visuals, Yakuza Kiwami is a prime example. I don’t like that in a remake. If I am to buy a remake I’d prefer that it be like Capcom’s Resident Evil remakes.

If Sega can’t do a remake from scratch then I will gladly take an enhanced port over a half old – half new mesh of a game.

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Face-Off: Is the SEGA Dreamcast still worth collecting? https://www.seganerds.com/2018/09/09/face-off-is-the-sega-dreamcast-still-worth-collecting/ https://www.seganerds.com/2018/09/09/face-off-is-the-sega-dreamcast-still-worth-collecting/#respond Sun, 09 Sep 2018 20:00:53 +0000 https://www.seganerds.com/?p=36275 While the release of Shenmue I & II is certainly cause for celebration among SEGA fans, its release begs a question of critical, global importance: Is the SEGA Dreamcast still worth collecting for? To address this confounding issue, two top minds from Internet blogging sites have agreed to debate the finer points of the conundrum, …

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While the release of Shenmue I & II is certainly cause for celebration among SEGA fans, its release begs a question of critical, global importance: Is the SEGA Dreamcast still worth collecting for?

To address this confounding issue, two top minds from Internet blogging sites have agreed to debate the finer points of the conundrum, like Virgin Online Casino, and what better time than to do it on the 19th anniversary of the Dreamcast’s release in the US? Supporting one side is avid Dreamcast collector and SEGA Nerds editor and chief Chris Powell, while the other side will be represented by gaming industry cynic and The Splintering lead writer Blake Worrell.*


sega nerds_the Splintering_dreamcast_keyboard_collecting

Blake: First, I would like to say thank you to Chris for debating this critical topic with me today. I would like to say thank you, but his position is just so ridiculous that I just can’t do it. Chris, how can you still – with good conscience – recommend collecting for the SEGA Dreamcast? Shenmue is now available on PC and the HD consoles, as is virtually every other first-party SEGA Dreamcast title? You seem like a nice guy, but I can’t help but doubt your basic intelligence if you think the original Dreamcast is still worth keeping around. Were you dropped on your head as a kid, or what?

Chris: Before we begin, I want to thank you, Blake, for inviting to this friendly debate. To answer your question, yes … yes, I was dropped on my head several times as a child, but perhaps that’s one of the reasons I’m such a Dreamcast fanatic!

The release of Shenmue I and II HD (I know that’s not it’s official title, but c’mon!) is every SEGA Nerd’s wet dream, and despite its bugs, it’s amazing that we can finally play this masterpiece on the latest consoles. However, as great a game Shenmue is and as any Dreamcast owner will tell you, there’s much, much more that the Dreamcast has to offer than just Shenmue. In fact, there are nearly 250 commercially released Dreamcast games, many of which have never been ported elsewhere.

On the topic of collecting for the Dreamcast, most of the library is still very reasonably priced, especially compared to the likes of collecting for Nintendo consoles. Sure, there are those rare games, like Giga Wing 2 or Canon Spike, that will cost you upwards of $100, but the majority of Dreamcast games can be had for $20 or less.

Plus, thanks to the amazing work of the Dreamcast Online community, many Dreamcast games’ online connectivity features have been restored. That means, you can go back and play classics like Phantasy Star Online, Quake III Arena and Starlancer against people all over the world … just like they were meant to be.

I would argue, my pea-brained friend, that there’s never been a better time to start collecting for the Dreamcast than right now!

the splintering_sega nerds_dreamcast collecting_phantasy star online

Blake: Playing old-ass online games is one of the Dreamcast’s best current selling points? Damn, that’s some niche-ass shit, Chris. It sounds to me like a labor of love just to get the online service up and running, much less to coordinate playing with other Dreamcast owners. Besides, the only reason PSO is even relevant at all is because SEGA refuses to release PSO2 here in the West.

You also noted two expensive-ass games and just glossed over the fact that the bulk of those cheaper games, the remaining 250, are largely available elsewhere, often in an even better form. Not only that, 250 isn’t even a very big number, and a crap-ton of those are sports titles. For comparison, that’s still less games than were on the N64 had 294 games released for it, and that is considered to be a paltry library.

If a friend of yours asked you “What is a good console to collect for?” I have a really hard time believing that you would look a friend in the eye and recommend the Dreamcast… not with a clear conscience, anyway.

Chris: The fact that the Dreamcast only has roughly a 250-game library is exactly one of the reasons why it’s attractive to collect for, my old friend. While other systems like the PlayStation 2 or Super Nintendo have a vastly larger library, I’d argue that they also have a lot more shitty games than what the Dreamcast has to offer.

There is so much quality to be had on SEGA’s 128-bit system that you can go down the list of each genre and find superb games that are immensely fun and reasonably priced. While it’s true the Dreamcast has its fair share of sports games, many of those games, especially the SEGA published ones, are exceptional offerings. Outside of the sports games, there is perhaps no other console that has such faithful arcade ports as the Dreamcast. Take, for instance, games like Marvel vs. Capcom, Crazy Taxi, Ikaruga and Soul Calibur.

My point about the online games, which you failed to comprehend apparently, is that if you purchase them today, you can still enjoy them as they were meant to be when they were originally released.

Moreover, if gamers dip their toes into collecting for the Dreamcast, they’ll also have the option of buying the dozens and dozens of new indie games released each year for the system. These past few years have been some of the busiest in the indie Dreamcast scene since SEGA stopped officially supporting the system with some excellent releases.

One other thing I’d like to add that helps my cause is that North American Dreamcast games were shipped in standard CD cases, unlike other systems of the time and those that came before it, like the Nintendo 64, which had cardboard boxes. These old boxes are nightmares for collectors because they’re so flimsy and many gamers threw them away. With the Dreamcast, if you have a broken front cover, you can just swap it out with one of your grandmother’s copies of Kenny Loggins’ Greatest Hits and be set!

C’mon, man, I don’t see how you can say the Dreamcast isn’t highly collectible for today’s gamer!

the splintering_sega nerds_dreamcast collecting_collection

Blake: How dare you bring my Grandmother into this, sir! You know she just died in August!

Besides, the fact that Dreamcast games came packaged in the cheapest, most generic packaging ever isn’t a selling point to me. I think hardcore collectors prefer more unique cases, such as those of SEGA’s earlier consoles. Finding a copy of Splatterhouse 2 on SEGA Genesis with an original case branded with the Namco logo on the inside makes the art of the retro game hunt that much more fun, as opposed to Frankensteining random cases together from your local Goodwill.

You seem convinced that the Dreamcast’s smaller library as though it’s a positive thing, but that is only true in that it would be easier for a completionist to get a complete set of games. That’s a somewhat niche type of collector. The rest of us are still here to play the very best games of yesteryear.

Speaking of the best games, you even made my own point when you specifically listed Marvel vs. Capcom, Crazy Taxi, Ikaruga and Soulcalibur as reasons to buy a Dreamcast. The latter three of those four games are readily available on modern HD consoles. In fact, with an Xbox 360 alone, you can play Crazy Taxi, Soulcalibur, Jet Set Radio, Sonic Adventure 1 and 2, Resident Evil Code Veronica, Ikaruga, SEGA Bass Fishing, Bangai-O, Rez, Garou: Mark of the Wolves, Marvel vs. Capcom 2, Hydro Thunder… Jesus, I could probably keep going, and that’s just one of the modern consoles. Wrap in Steam and both Nintendo and PlayStation console libraries since the Dreamcast went belly-up, and you can’t even claim exclusives for Grandia 2, Skies of Arcadia, The House of the Dead 2, Headhunter, Ecco Defender of the Future, 18 Wheeler, Silent Scope, Dead or Alive 2, and now, Shenmue I and II HD.

I suppose the Dreamcast still has a healthy independent scene built around it, though several of the more successful indie titles also find their way onto mainstream platforms eventually (i.e. Volgarr the Viking and Pier Solar). I guess the Dreamcast is still the only place to find Blue Stinger, but I’m not about suggest to someone looking to get into console collecting that they get a Dreamcast for the likes of that particular game.

SEGA’s little white box had a great run, with a great library of games, but even for those collectors who stick to strictly legal means of playing retro games, the Dreamcast is painfully redundant.

Chris: I’m sure Grandma wouldn’t mind me bringing her or her love of Mr. Loggins into this discussion!

You keep bringing up the fact that because of some of the Dreamcast’s games have been ported to newer platforms somehow makes the system less desirable to collect for, and that’s just silly. Most mainstream consoles of yesteryear have their games ported to other systems, and they have very little impact on the value of the original games.

Besides if you’re a true collector, you have a deeper appreciation of the console you’re collecting for, and it doesn’t matter if those games are later ported to other consoles. Going with your line of thinking, the Super Nintendo somehow became less desirable to collect for when Secret of Mana was released on current-gen systems earlier this year. I reckon Super Nintendo collectors didn’t care all that much.

In the end, I think we can both agree that the Dreamcast was an amazing system that saw its life end far too early. It would have been awesome to see the impact it would have had if SEGA didn’t discontinue it after only a couple years. I’m sure its library would have been far bigger and better than it is now.

Today, we celebrate another birthday of our dear Dreamcast, and whether or not gamers decide they want to go for a complete collection or just buy a few choice games to enjoy the system, I think it’s certainly worth their time and money.

How about we fire up an online game of Ooga Booga so I can kick your butt!

Sega Nerds_The Splintering_Dreamcast Collecting_Game over_Ivy_SoulCalibur


There you have it! What say you, devout readers? One of these two is an unabashed moron, but which one is it? Let us know your comments below, and be sure to visit The Splintering for a girthy helping of gaming and comic-related goodness!

*It’s fair to say that one of these fine fellows is taking a “Devil’s advocacy” approach to the debate!

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Review: Shenmue I & II (PS4) https://www.seganerds.com/2018/08/29/review-shenmue-i-ii-ps4/ https://www.seganerds.com/2018/08/29/review-shenmue-i-ii-ps4/#respond Thu, 30 Aug 2018 03:23:46 +0000 https://www.seganerds.com/?p=36237 Shenmue fans are some of the most dedicated people in the gaming world. After begging and pleading for 15 years to see a third installment in the franchise, they didn’t stop there; Following the announcement of Shenmue III in 2015, a plea to re-release the first two games on modern consoles began to pick up …

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Shenmue fans are some of the most dedicated people in the gaming world. After begging and pleading for 15 years to see a third installment in the franchise, they didn’t stop there; Following the announcement of Shenmue III in 2015, a plea to re-release the first two games on modern consoles began to pick up steam and SEGA finally realized those wishes in the form of Shenmue I & II on PS4, Xbox One, and PC.

“It says here we have to stand here for 15 years”

It’s been well over 15 years since we have left Shenhua and Ryo in that cave, and various advancements in technology have taken the concept of what it means to be an open world game to a whole other level. I do, however, believe it is unfair to compare these titles with games like Grand Theft Auto V or Red Dead Redemption, as Shenmue I & II is an entirely different beast. As the Shenmue fanbase and SEGA have said in their recent marketing campaigns, this is the game that helped shape open world games as we know it.

In 1999, Shenmue was indeed one-of-a-kind and revolutionary for its time. You inhabited a living, breathing world where day turned to night, snow turned to rain, and NPCs went along their day with schedules designed just for them. You could knock on any door, examine every object, and talk with anyone you encounter. When I popped in the first disc into my Dreamcast, my little mind exploded at the sheer concept of such a game existing.

But enough of my reminiscing; Let’s take a look and see how well SEGA preserved and polished these games for the modern gamer.

“Take a look at my manicure”

Lucky Hits

The first thing you’ll notice is that Shenmue I & II  is playable in full 1080p. Despite being originally designed for your retro, square televisions, playing Shenmue on an HDTV feels quite natural. When it comes to cutscenes, however, the game is set back to its original resolution. If you would like to play the entire game in its original resolution, you have that option to do so.

For the longest time, Shenmue’s English voice dub has been viewed as campy and pretty hilarious. With the exception of Corey Marshall’s Ryo Hazuki and a select few main characters, the voices of the various NPCs are pretty hilarious. Although in my opinion, that’s what gave Shenmue its charm. If you’re not a fan of the English dub, however, you can play Shenmue I & II entirely in Japanese for the very first time! Fans of the Yakuza series and Japanese dub purists will surely be excited to take advantage of that option.

Catch these hands

The iconic loading screens and UI have been completely overhauled to work with every port. Speaking of loading screens, load times have been completely obliterated. Staring at that black and white screen waiting for the next area to load is a thing of the past and makes for a much smoother experience. You can even save anywhere at any point in the game!

A feature that many fans in North America had missed out on was the ability to transfer your save file from Shenmue I to Shenmue II. While some may consider this to be a miniscule addition to the game, it really makes every decision you make in Shenmue I have more gravitas. All the training and capsule toy collection you do in the first game definitely pays off when Ryo steps off that boat in Shenmue II.

I (Can’t) See…

Although SEGA did deliver on a number of improvements in Shenmue I & II, the game isn’t without its hiccups. There are a couple of sound issues and graphical glitches that occur in the game, even after the day one patch. Certain cutscenes such as an interaction with Fuku-san would cut to the dojo floor and I would be left staring at some wood while I get asked if I would like to spar. The music in both Shenmue I and II would occasionally get a bit off tempo or I would get one sound effect playing repeatedly during gameplay. SEGA is aware of the issues and they are slowly but surely addressing them, so at least there’s that.

Summary

Although Shenmue I and II  were released over 15 years ago, I believe it was important for SEGA to re-release Yu Suzuki’s games to the modern audience and expose them to what is considered to be the pioneer of open world games. The games are not without their faults and another patch is necessary to alleviate some of those sound and glitch issues, but that shouldn’t take away the experience of exploring Yu Suzuki’s living, breathing, and detailed world.

A number of improvements had been made to these classics, and although it would have been nice (and wishful thinking) to get a complete remake of Shenmue I  and II, it feels great to play these classics on modern consoles.

PROS

+ New UI

+ Long loading times eliminated!

+ Dual voice audio

+ Transferring save files from Shenmue I to Shenmue II

CONS

– Minor audio issues

– Certain graphical glitches need to be addressed in a patch

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Shenmue III’s official release date is finally here https://www.seganerds.com/2018/08/21/shenmue-iiis-official-release-date-is-finally-here/ https://www.seganerds.com/2018/08/21/shenmue-iiis-official-release-date-is-finally-here/#respond Tue, 21 Aug 2018 14:01:48 +0000 https://www.seganerds.com/?p=36219 Happy Shenmue  day, everyone! Today, the re-releases of Shenmue I & II have finally hit store shelves and Suzuki-san has an announcement that will certainly make every fan grin. In the latest Kickstarter update, Yu Suzuki announced the official release date for Shenmue III, along with a new trailer to feast your eyes on. I’ve …

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Happy Shenmue  day, everyone! Today, the re-releases of Shenmue I & II have finally hit store shelves and Suzuki-san has an announcement that will certainly make every fan grin.

In the latest Kickstarter update, Yu Suzuki announced the official release date for Shenmue III, along with a new trailer to feast your eyes on. I’ve also screen-capped a couple of images from the trailer, which you can take a look at below.

August 27th, 2019. Get ready!

Via Kickstarter

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Shenmue I and II getting PlayStation 4 limited edition in Japan https://www.seganerds.com/2018/08/03/shenmue-i-and-ii-getting-playstation-4-limited-edition-in-japan/ https://www.seganerds.com/2018/08/03/shenmue-i-and-ii-getting-playstation-4-limited-edition-in-japan/#respond Fri, 03 Aug 2018 14:49:00 +0000 https://www.seganerds.com/?p=36169 It’s pretty crazy to think that we’re only a few weeks away from getting our hands on Shenmue I and II when it releases in North America on Aug. 21. But today, we received some even crazier news from SEGA that the game will be released in Japan on Nov. 22, and the PlayStation 4 …

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It’s pretty crazy to think that we’re only a few weeks away from getting our hands on Shenmue I and II when it releases in North America on Aug. 21.

But today, we received some even crazier news from SEGA that the game will be released in Japan on Nov. 22, and the PlayStation 4 version will include an amazing physical collector’s edition. This edition will include a 40-track soundtrack on double CD, a two-sided poster and the game itself.

The game is available to pre-order now from Amazon Japan, which you can find the listing here. Also, Phantom Riverstone has translated the tracklist, and you can see that by visiting their article here.

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Ryo Hazuki VA, Corey Marshall, gives in-depth look at Shenmue I & II https://www.seganerds.com/2018/07/31/ryo-hazuki-va-corey-marshall-gives-in-depth-look-at-shenmue-i-ii/ https://www.seganerds.com/2018/07/31/ryo-hazuki-va-corey-marshall-gives-in-depth-look-at-shenmue-i-ii/#respond Tue, 31 Jul 2018 16:02:46 +0000 https://www.seganerds.com/?p=36131 Corey Marshall, famous for his role of Ryo Hazuki in the Shenmue series, teams up with SEGA to give us a closer look at the Shenmue games and how they became one of SEGA’s most beloved franchises. In this “Part 1” video, he explains the story of Ryo and how he goes on a revenge …

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Corey Marshall, famous for his role of Ryo Hazuki in the Shenmue series, teams up with SEGA to give us a closer look at the Shenmue games and how they became one of SEGA’s most beloved franchises.

In this “Part 1” video, he explains the story of Ryo and how he goes on a revenge quest for his father’s murder, as well as the mystery around the Dragon Mirror that his father died to protect. Ryo’s quest leads him around from Yokosuka to many locations in China.

He explains how the obsession of finding clues, getting lost in the immersive world, and becoming Ryo Hazuki helped the games define modern gaming as it is today.

Shenmue I & II will be available on August 21st for Xbox One, PlayStation 4, and PC.

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Check out Ryo Hazuki’s voice actor interviewing people at E3 https://www.seganerds.com/2018/07/23/check-out-ryo-hazukis-voice-actor-interviewing-people-at-e3/ https://www.seganerds.com/2018/07/23/check-out-ryo-hazukis-voice-actor-interviewing-people-at-e3/#respond Mon, 23 Jul 2018 17:10:57 +0000 https://www.seganerds.com/?p=36123 We had a blast at this year’s E3 and even got a chance to appear in a tiny cameo on Adam Koralik’s latest video! During this year’s E3, Ryo Hazuki voice actor Corey Marshall walked around the halls of the convention, asking random strangers about sailors, black cars, and Lan Di (oh my!). You can …

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We had a blast at this year’s E3 and even got a chance to appear in a tiny cameo on Adam Koralik’s latest video! During this year’s E3, Ryo Hazuki voice actor Corey Marshall walked around the halls of the convention, asking random strangers about sailors, black cars, and Lan Di (oh my!).

You can take a look at the shenanigans by clicking the video above!

Don’t forget to take a look at Shenmue III‘s latest Kickstarter update, or the awesome Shenmue documentary while you’re at it.

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Shenmue III has reached its $7M stretch goal on Kickstarter https://www.seganerds.com/2018/07/23/shenmue-iii-has-reached-its-7m-stretch-goal-on-kickstarter/ https://www.seganerds.com/2018/07/23/shenmue-iii-has-reached-its-7m-stretch-goal-on-kickstarter/#respond Mon, 23 Jul 2018 16:52:54 +0000 https://www.seganerds.com/?p=36118 Shenmue III  is still kicking it in high gear and currently in development as we speak, but that has not stopped fans from continuing to fund Yu Suzuki’s magnum opus. In Shenmue III‘s latest Kickstarter update, YsNet announced that they had surpassed the $7 million stretch goal, which includes the expanded AI battle system. Here’s …

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Shenmue III  is still kicking it in high gear and currently in development as we speak, but that has not stopped fans from continuing to fund Yu Suzuki’s magnum opus. In Shenmue III‘s latest Kickstarter update, YsNet announced that they had surpassed the $7 million stretch goal, which includes the expanded AI battle system.

Here’s an official description of the game mechanic, along with a brand new in-game screenshot, which you can check out below.

This control system lets you automatically unleash the perfect technique in response to the opponent’s positioning and distance. R&D for this system is based on Yu Suzuki’s concept for players who are not used to fighting games or for those who want a full immersion battle experience. This battle system is highly compatible with, and will be an extension to the current battle system.

 

 

 

 

 

 

 

If you would still like to contribute to Shenmue III‘s development, you can pre-order the game by clicking here. 

Don’t forget to also check out the Shenmue documentary, which is currently on Kickstarter. 

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A Shenmue Documentary is now on Kickstarter https://www.seganerds.com/2018/07/23/a-shenmue-documentary-is-now-on-kickstarter/ https://www.seganerds.com/2018/07/23/a-shenmue-documentary-is-now-on-kickstarter/#respond Mon, 23 Jul 2018 16:34:21 +0000 https://www.seganerds.com/?p=36115 Back in early 2015, we reported on a Shenmue documentary that was in development . After one Shenmue III and Shenmue HD announcement later, the team behind the documentary is now going full speed ahead and needs your help. Filmmakers Adam Sipione and Randall Lobb want to go to Japan and deep dive into Yu …

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Back in early 2015, we reported on a Shenmue documentary that was in development . After one Shenmue III and Shenmue HD announcement later, the team behind the documentary is now going full speed ahead and needs your help. Filmmakers Adam Sipione and Randall Lobb want to go to Japan and deep dive into Yu Suzuki’s Shenmue archives.

With key creators that helped make Shenmue a reality on board as participants, we will schedule our interviews, then edit, shoot some more, refine, question our sanity, geek out, shoot some more, edit, pat ourselves on the back, panic, and then finish the film – if we hit our initial goal.

Our goal is to produce a 90 -100 minute documentary that does justice to the brand and, of course, the fans. Our rewards also mention BONUS CONTENT and this would be material that the filmmakers generate while making the film (that cannot be included in the 90 minute run time) but packed on your disc to enjoy forever! A 90-minute movie is the most appealing length for distributors – but if you want to see more goodies, extras, and an extended version, help us reach our stretch goals by spreading the word and telling your friends. Remember “YI” – to act without hesitation, to do what is right!

 

As of this article, they are sitting at $4,268 of a $19,038 goal. You can help make this Shenmue documentary a reality by clicking here and donating on Kickstarter. 

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SEGA releases a “Return to Dobuita Street” promo video for Shenmue https://www.seganerds.com/2018/07/15/sega-releases-a-return-to-dobuita-street-promo-video-for-shenmue/ https://www.seganerds.com/2018/07/15/sega-releases-a-return-to-dobuita-street-promo-video-for-shenmue/#respond Sun, 15 Jul 2018 05:51:30 +0000 https://www.seganerds.com/?p=36045 With the release of Shenmue I and II next month, SEGA is going full steam ahead on the promo! In their latest video, YouTuber Adam Koralik and standup comedian Imran Yusuf travel to Japan to walk in the real world location of Dobuita from Shenmue. SEGA’s video overview: From convenience stores to vending machines, the …

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With the release of Shenmue I and II next month, SEGA is going full steam ahead on the promo! In their latest video, YouTuber Adam Koralik and standup comedian Imran Yusuf travel to Japan to walk in the real world location of Dobuita from Shenmue.

SEGA’s video overview:

From convenience stores to vending machines, the open-world of Shenmue still bears resemblance to the bustling and lively real world locations, and its very faithful representation of Dobuita Street immersed over a million players in Ryo’s quest to avenge his father. To this day, dozens of Shenmue fans like Adam and Imran visit Dobuita Street every year to retrace Ryo Hazuki’s footsteps, recalling their love for Shenmue and how they felt playing the games for the very first time.

Check out the video above and let us know what you think in the comments below!

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