Comments on: My experience with SEGA HARDlight: what it takes to make a high-quality mobile game https://www.seganerds.com/2017/11/29/my-experience-with-sega-hardlight-what-it-takes-to-make-a-high-quality-mobile-game/ SEGA News, Reviews, Interviews, Podcasts, Features and more! Thu, 30 Nov 2017 00:10:00 +0000 hourly 1 https://wordpress.org/?v=6.2 By: Berto Yulianto https://www.seganerds.com/2017/11/29/my-experience-with-sega-hardlight-what-it-takes-to-make-a-high-quality-mobile-game/#comment-5353 Thu, 30 Nov 2017 00:10:00 +0000 https://www.seganerds.com/?p=34115#comment-5353 “The 3D environments we work from are based on 3D Zones that Sonic Team
previously created and used in their console titles, so it’s a lot
easier to build a mobile title like Sonic Dash or Speed Battle using
pre-approved styles and 3D designs.”
So that’s the case.. I understand now why they kept on 3D. Thanks for writing this article.

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